The wand has 7 charges and recovers 1d6+1 charges at dawn. You should be able to kill him before he casts Horror with a bit of luck, @JCPheonix. Get a wand of magic missles or make one, or 3. One charge will cast the base (third level) version of the spell; every additional charge. Note: There are some specific instances of this wand that use different item codes and. This necklace has 1d6 + 3 beads hanging from it. •. No, a Sorcerer cannot Quicken a Wand. The wand regains 1d3 expended charges daily at dawn. In the 2e DMG check out tables 92-94. Magic Missile is one of the most popular low-level spells available in D&D. Gun fires magic missile. Spell fail, now simply engage that mage in melee. Wand of Magic Missiles. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. Allow the caster to spread out the extra damage however he wants. !power { { --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@. The amount of maximum charges and how many said charges are used can vary. The Wands of Magic Missile are a little bit useless as well since they release a level 1 wizard's Magic Missile. For 1 charge, you cast the 1st-level version of the spell. What is the class of the character trying to attune to it? #1. It's multiple sources of damage that all use the same single dice roll. Check out our new Kickstarter with amazing handouts for all the 300 most iconic magic items in 5E D&D! 1. Wands. You can increase the spell slot level by one for each additional charge you expend. Wand of Magic Missiles grants you the ability to cast Magic Missile. . Wand of Magic Missiles - Mage spell disruptor. It is also limited by its carrying capacity. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. 10. The booty includes: a wand of magic missiles (8 charges), a wand of trap derection (29 charges), a wand of illusion (4 charges). A Wand of Magic Missiles only has a 120ft. The Thief rogue's Use Magic Device feature says: By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. 597 4. Wand, uncommon. The spells Mechanus Mind and Plague of Rats are not cleric spells, but they are domain spells (and in the case of Mechanus Mind, a sorcerer/wizard spell. If a DM wants to allow this I don't think it would be too broken. 211. 7,200g to limit it to 2 uses a day. The darts all strike simultaneously, and you can direct them to hit one creature or several. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. An eldrich. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. Craft a Wand of Magic Missiles. The wand regains 1d6 + 1 expended Charges daily at dawn. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Her spellcasting. your total cost would be: 1. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. A Barbarian can’t cast while raging, but a wand says you can. Learn More. Magic weapons. The wand has the magical and wand traits, as well as the traits the spell has. So, if you have any spells, even from a feat like. Not bad for a boss fight, imo. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. Also he had a staff of defense. This will allow him to transform into a one-eyed. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. The wand regains 1d6 + 1 expended charges daily at dawn. This spell wins fights, at least the fights that matter. As an example of when the item is the one doing the casting, look at certain sentient weapons. The simplest form of wand contains a spell, with Price and level based on that spell. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. For the wand of magic missiles, this lands at 125gp. A Wizard may receive a wand of magic missile as part of their starting inventory. Most wands are wood, but some are bone. Wand of Magic Missiles (DMG, LMoP) – Magic missile never misses, and this doesn’t require attunement. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. item. 1 lb. Engraving with a wand of magic missile will give the message that "The floor. PS: Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item such as a ring of invisibility. Magic Missile: 10, 6, 4 (CL/5) Wand of monster creation: 1 3s Creates a monster in a chosen adjacent space. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). A magic shop – as the name indicates – is supposed to feel magical, so the first thing you need to think about when running a magic shop is how to convey that the shop is extraordinary. 10. The darts all strike simultaneously, and you can direct them to. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. Since there is no attack. Using a MAGIC item is not the same as using a mundane item. The wand has an initiative modifier of +3, and each missile costs one charge. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. 2d4+2 Damage a day is so irrelevant. We also have Silverspark, a beautifully pure white wand with a glowing tip. The question is, who rolls the d6 - the player or the DM?Most wands seem to get +1 range for each 5 character levels (elemental wands, magic missile, poison, stunning, webbing) and several others (death, paralysis, knocking, digging) get +1 range for each ten character levels. My DM is a big fan of elaborate homebrew crafting systems, and, using this, I created a wand of magic missiles for my 5th level Illusionist Wizard that I can now add more spells to if I wish. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Dec 9, 2020. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This wand has 7 charges. For example, the Aforementioned Necklace of Magic Missiles would not need a Permanency spell at all. Generally speaking, scrolls are just way better! 2. Permalink for 6455418 Quote. Just ask your DM if your spellcasting focus can be a mystical firearm and boom, you can cast all your spells with it. It is also fun to play with, if you enjoy relaxing, rune options and a good light show, try out this build while the season lasts. Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous . This wand has 7 charges. Spell Focus Items are Items that can be equipped by players to cast specific spells which require a spell focus item. Since this has 7 charges, you could potentially drop a 7th level magic missile on someone as a 5th level character!Magic Wand Item 3+. Then sprayed it gold. Wand of Magic Missile is a spell focus. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For some reason the game does not allow direct switching by drag-dropping the one wand on the equipped one (charge number does not change). Spells. One enemy creature within medium range. I am not even sure how these exceptions work - or how many others exist. The wand will still identify itself after a sufficient amount of use. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. The best spells for wands are the spells you cast every day that aren't dependent on heightening. This build make use of the versatile Delsere set, however this build is used for speed farming and will struggle for speed after GR100. You can also use your spell storing item but it being ae to concentrate for you is nice. Great information. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. Spell Focus Items take a Utility Slot in. Wand, varies. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can use an action to detach a bead and throw it up to 60 feet away. Fire. For example the Wand of Magic Missiles just requires a creature to hold it and use an. So, if you have any spells, even from a feat like. Due to their association with spellcasters, wand implements are connected to magic and its practice, as well as the direction and manipulation of energy. Wrath of the Righterous. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Specific parts of a creature can’t be singled out. Magic Missile. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. In BG2 they face high saves and HP so they are. Wand, varies. View Cart; Help; Pathfinder . This wand has 7. Whatever it is, it is personal and the font of all your power. As a focus, the Wand of Magic Missile can be used. [5e OGL Sheet] [Macro Help] Tracking charges for Wand of Magic Missiles 1528213806 Edited 1528217207. Same goes for all other weapons that allow their wielder to cast spells. The wand regains 1d6 + 1 expended. Description is pretty clear that "you" casts spell from the wand, so while you are right it does not count as an attack, Sanctuary ends because. pixeldungeon. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Originally Posted by dascarletm. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wands. Wand of Missiles Key is used to disarm an otherwise permanent trap in Irenicus's Dungeon 2nd Floor. It requires that the user must have an Intelligence of at least 9 points. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. While holding it, you can use an action to expend 1 or more of its Charges to cast Jim’s Magic Missile spell. On a 1, the wand crumbles into ashes and is destroyed. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. Wand of Magic Missile. Yes. 这些战利品包括:一支 魔法飞弹魔杖wand of magic missiles(8发),一柄 侦测陷阱魔杖wand of trap derection(29发),一柄 幻象魔杖wand of illusion,一柄 照明魔杖wand of illumination(24发),以及一柄 恐惧魔杖wand of fear(10发)。 然而,这些魔杖受到了保护。Edit: Well, yes that casting Wand of Manifold Missiles will allow you to Unleash Psyche. See full list on dnd-5e. At a cost of 200 gold per two weeks (or shorter if you can get a helper or two), craft as many as you can. It was used by various characters in the Forgotten Realms. It requires that the user must have an Intelligence of at least 9 points. The damage for the area of effect is 1d4+1 and if you are an evocation wizard, you get to add your INT bonus, so potentially up to 1d4+6. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon. You choose the target for each missile individually. A wand of magic missiles is an Uncommon item, which, according to the DMG, is worth between 101gp and 500gp, avg ~300. Specific parts of a creature can’t be singled out. For 1 charge, you cast the 1st-level version of the spell. I have heard of some (possible?) exception-examples: Sorcerers can double range (once?), a familiar using a wand of magic missiles might work (range?). It deals mediocre damage but cannot miss or be evaded. A rare few are metal, glass, or even ceramic, but these are quite exotic. Level 1 - Mephit Madness Room. Sorce. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. This wand has 7 charges. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. She can expend 1 charge to cast the 1st-level version of the. This wand has 7 charges. This wand has 7 charges. If the attack roll scores a critical, the missile does 5d4 force. The Wand of Magic Missiles lets a character do guaranteed damage at range. ” (DMG 137-8). My DM is a big fan of elaborate homebrew crafting systems, and, using this, I created a wand of magic missiles for my 5th level Illusionist Wizard that I can now add more spells to if I wish. Wand of Magic Missiles. The potion is giving the spell effect, NOT YOU. They can be zapped at the player, also. The extra damage only applies if the weapon is used as a weapon. Using all of this, each magic missile is going to deal 1d4+1+6 (int)+7 (prof)+1 (wand), for an average damage of 17. The missile causes 1d4+1 points of damage. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. For 1 charge, you. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. In the 2e DMG check out tables 92-94. A wand of magic missile will do 2d6 damage to monsters when zapped. You can increase the spell slot level by one for each additional charge you expend. This wand has 7 charges. The Gatewarden asks you if you want to practice some mass combat, do it. Wands. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1. Spells like heal for a divine caster, or command for a control caster. Basically, Magic Missile is treated as an area effect attack. Wand, uncommon. You can increase the spell slot level by one for each additional charge you expend. The dex mod is applied as normal. Wand of Magic Missiles - D&D 5E Items and Equipment Wand of Magic Missiles This wand has 7 charges. Wands With Damaging Spells. —Crafting a Magic Item, Dungeon Master's Guide, pg. Seems like Rare as they scale more poorly than a Wand of Fireballs or Lightning Bolts. For example, I know where most of the scrolls are found, along with the +1 weapons and the Wand of Magic Missiles and the Spider Staff, but I can't find where the Gauntlets of Ogre Power is. Fans will love these DIY Harry Potter Wands! They light up making the ultimate wizard prop. Each day at dawn, the. Each dart hits a creature of your choice that you can see within range. Spoilers. The wand regains 1d6 + 1 expended charges daily at dawn. A dart deals 1d4+1 force damage to its target. 5. GET FREE STUFF. As for Tarnesh - Minor Lalroch's Drain + Wand of Magic Missiles + arrows. Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage, +1, +2, or +3; Wand of Web; Wand of Wonder; Artifacts. This way you dont do more damage per missle, but you do use a LOT more missles more often and. wand of Magic Missile) as her arcane focus? A: Yes. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). However, this would work for Necklace of Fireballs. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. You can use this wand even if you are incapable of casting spells. Although Magic Missile is a low-damage spell, a cleric can upcast it to deal damage when it counts. On a 1, the wand crumbles into ashes and is destroyed. The wand regains 1d6 + 1 expended charges daily at dawn. hieronymus_litt • 2 yr. Lightning. Used a chopstick for the base, I used an X-acto knife to round it out. Guards should take care of him, and you should be safe. I don't actually know if it would allow you to get the bonus damage, because Wand of Manifold Missiles has a duration. While holding it, you can use an action to expend 1 or more of its charges to cast the. Attacking him is a much larger fight than anything else in the area. She can increase the spell slot level by one for each additional charge she expends. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Re: Magic Missile Machine Gun. Has a blast diameter of 5 squares outdoors, 7 squares indoors. However, should a magic item allow one of the skeletons to cast, say, Shadow Blade, then the Shadow Blade would be a. For 1 charge, you cast the 1st-level version of the spell. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. BG2 and consequently Tutu do show the. Errant Wand of Magic Missiles. Magic Missile is pretty decent, hardly game-breaking. so odds are you probably won't be getting one. I kind of get what you're saying, but at the same time, we're talking about magic items here. The assistant must succeed in an Arcana check versus 10. Dzaan creates three darts of magical force. For. Maybe that. This wand has 7 Charges. An upgraded Wand of Magic Missile can be used to upgrade. A Barbarian can’t cast while raging, but a wand says you can. Wand of Magic Missile: Wand that lets anyone use charges to fire off Magic Missiles even if not a Spellcaster. They are 2 distinct and different actions. Materials cost is 25% of the item value. . 40. Int bonus. Wand, uncommon. This wand has 7 charges. Gender. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. At its core, the Magic. For 1 charge, you. ago. 2) Rolling to hit and/or damage does not count as casting the spell. The Wand of Magic Missile is a wand. The wand of magic missiles demands that you forego an action in combat to use it, a hefty price that even low level characters struggle to justify for a spell. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Races. The Ring of Energy, Necklace of Missiles/One Gift Lost, the Wand of Frost, and the Wand of Paralyzation will go through MGOI, though the Wand of Paralyzation doesn't normally affect undead and can be blocked by the higher level spell Globe of Invulnerability (the Ring of Energy will also be blocked by GOI, but only in the pre-EE games). When you cast this spell using a spell slot of 2nd. Specific parts of a creature can't be singled out. Location: Found in the Trap Room at 7 on Level 2 of Irenicus' Dungeon if you disarm the right trap. Level 3. (Gold pieces, money, weapons, etc. The wand looks like a Wand of Magic Missiles. A Wand of Magic Missile can be turned into an Arcane Firearm (it is a wand after all), an Orb of Dragonkind cannot (since it's not a wand, rod or staff). A default Wand of Magic Missiles has seven charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it Wand of Magic Detection Wand , uncommon This wand has 3 charges. There is a 5%. It's an Arcane Discovery. Dzaan creates three darts of magical force. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You Cast the Spell at the indicated level. It appears that the general rule for bonus action spell casting still holds true for using magic wands. Wand of Magic Missiles. At Higher Levels. For 1 charge, you cast the 1st-level version of the spell. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). Also scrolls, use magic device comes in handy for those. Epic Magic Missile (3. Wand of Magic Missiles. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. Since there is no attack. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. The wand regains 1d6 + 1 expended chargesJim's Magic Missile. For 1 charge, you cast the 1st-level version of the spell. cast the 1st-level version of the spell. If no class is listed assume any class may use the item. Guardian EmblemLast night was our first use of the haste spell in 5e. I used 6 of the charges and after the long rest the charges did not come back, have been keeping track manually and recently found I can manually reset them by going into the edit website. On a. Wand implements are short, lightweight batons, usually made of wood but often incorporating other materials. (Of course, how many missiles are actually shot out by a one-action Magic Missile spell depends on what level it's been heightened to)With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. Players have to come up with other ways to deal with them. Area: 1 creature. The question is, who rolls the d6 - the player or the DM? Wand of magic missiles: 1 3s Fires a bouncing energy ray in a chosen direction that damages monsters and the PC. The wand of magic missile is a wand that appears in NetHack . If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. A dart deals 1d4 + 1 force damage to its target. It can be utilized by members of all classes except the Wizard Slayer, provided they have at least 9 Intelligence. Prices you can use for magic items if you want them to be buyable or sellable in your game. These list character classes allowed to use each rod, staff, and wand. I would say the best use is 1 charge each time, so that you can force more concentration saves. This wand has 7 charges. Inanimate objects are not damaged by the spell. It's the same as using a potion. For 1 charge, you cast the 1st-level version of the spell. If you expend the wand's last charge, roll a d20. A dart deals 1d4 + 1 force damage to its target. So, a wand of magic missile would be at 1st CL, unless stated otherwise, and a wand of fireball would be at 5th CL. Yes. Each dart. For each charge you expend beyond 1, the spell’s level increases by 1. Wand of Binding. The technical formula was 3 (1d4+1). While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. You can increase the spell slot level by one for each additional charge you expend. As long as total spell level doesn't exceed 4 it can be placed in a wand. it's like saying red items shouldn't be usable, so the wand of magic missiles shouldn't be usable by anyone because of its color. You can increase the spell slot level by one for each additional charge you expend. Maybe as a 5th level item it could be a wand of manifold missiles (1st). For 1 charge, you cast the 1st-level version of the spell. For 1 charge, you cast the 1st-level version of the spell. Pretty much the same as the spell Invisibility in a 10' radius, can be used on anyone within 1 square of the user, and can affect 4 characters. Note that minion- and sentry-summoning weapons,. You can increase the spell slot level by one for each additional charge you expend. Estimated Value (Sane Cost Guide): 8,000 gp DMG Value: 101 gp - 500 gp This wand has 7 charges. Each wand holds a spell of a certain level, determined when the wand is created. Description [edit | edit source] A wand of magic missiles can hold up to seven charges. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. On a hit, the missile does 2d4 force damage. Wand of Magic Missiles. Major tier. The atoms that weave it together are the needles you are stitching a new reality from. The wand regains 1d6 + 1 expended charges daily at dawn. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the. Wand of Magic Missile is great for non mages as a means to disrupt enemy mages, note that you can still attack after firing the wand off. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. We had a fighter who was the best mage in the party because of it. Gadrille. The Animated Shield is an ideal magic item for D&D 5e druids looking to cast spells without having to put away. For the magical kind, consult the Dungeon Master's Guide. Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You'd need to do some work to track down a seller of the wand or a key component for crafting. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. So if they want to cast it to cast a 5th level MM, they use. 211. View User Profile View Posts Send Message Moderator. Wand of Magic Missile II. But in general unless otherwise specified, any creature can use a magic item. only 200. Naturally this would be extremely potent when combined with magic missile, but the artillerist does not have magic missile on its spell list (the armorer gets magic missile, but it doesn't have the arcane firearm feature. Forget reserve feats and spells per day, just throw a BFC spell in every encounter and spam magic missile. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. While holding it,. A magic item’s description explains how the item works. In those cases, the spell is prepared but not yet cast. Sorce. Yes they can. A wand of magic missile will do 2d6 damage to monsters when zapped. May 15, 2015, 06:35 pm. The Wand of Magic Missiles acts like a first level Magic Missile Spell, emitting three darts with each charge to cause 1d4 + force damage to the target. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. A Minor Wand of Magic Missiles could allow +1 damage for each spell level that is put into the spell. wands. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. What spells would be useful/thematic on this kind of item? For reference, this is a slightly modified gritty realism campaign (8-hour short rests, 3 day. Wand of Magic Missiles. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell. Therefore, it is able to use any general magic items, including a wand of magic missiles. Things like Lesser Vigor or (Paladin) Lesser Restoration are a bit iffy, but it depends on the campaign. Wand, Spell Trigger, and UMD citations all withstanding and agreed upon, using the wand is a standard action. It's an action to expend 1 or more of its charges to cast the magic missile spell. Hello lads, I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. In the hands of most casters, it deals substantially more damage than a crossbow. A Wizard may receive a wand of magic missile as part of their starting inventory. It includes a wand of magic missiles, three potions of healing, a shield +1, and four clerical scrolls. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg.